SIRIUS GAME AND PLAYFUL LEARNING: THE OPPORTUNITY TO MAKE MISTAKE

Dalila Maria Ciciriello, Miriam Torregrossa, Laura Cesareo, Stefania Morsanuto

Abstract


Serious games are designed to educate, train, or raise awareness on specific topics while also entertaining. Unlike traditional video games, which are primarily for fun, serious games focus on educational or training goals. In this experiment, Sirius Game will be used to explore how integrating immersive technologies, like serious games, influences cognitive, metacognitive, motivational, and emotional aspects of learning, particularly in Latin and other subjects. The first experiment, conducted with Sirius Game's founders and Harvard, was analyzed to inform a new research project, making it more inclusive. Results from the initial experiment showed that serious games create a more engaging and motivating learning environment, demonstrating significant potential for wider use in education. Future research will gather more data on how this gamified approach can enhance teaching practices and learning outcomes. This article will introduce new research questions that build on the initial study, incorporating elements of inclusivity and educational improvement related to the subjects explored. These updates aim to refine the understanding of how serious games can transform educational experiences.


Keywords


serious game; education; motivation; Sirius Game; gamification

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DOI: https://doi.org/10.32043/gsd.v9i1.1504

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